BEGIN:VCALENDAR
PRODID:-//Squeak-iCalendar//-
VERSION:2.0
METHOD:PUBLISH
BEGIN:VEVENT
UID:20081205T141815---afdb1306-779c-4471-ac4f-8a3303d6dc3c@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:City / Chance / Desire / Theme: Baudelaire
PRIORITY:5
DESCRIPTION:Keywords: City / Chance / Desire / Theme: Baudelaire\n
Text: Ia
 n Bogost refers to the "chance encounter" as a particular (unit-operationa
 l) trope\n
\n
"a founding archetype of modernity"\n
\n
The fleeting experi
 ence with an object of desire "is so familiar that it is hard to imagine w
 hat it would be like to experience it for the first time\, to have to thin
 k about this encounter deliberately to make sense of it."\n
Date: 05/16/07
 \n
ID: 8049
DTSTART;VALUE=DATE:20070516
DTEND;VALUE=DATE:20070516
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---471239aa-5ba4-4fe2-882a-b384d36367a3@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Experience / Ritual / Alienation / Theme: Baudelaire
PRIORITY:5
DESCRIPTION:Keywords: Experience / Ritual / Alienation / Theme: Baudelaire\
 n
Text: Walter Benjamin "articulates a decline in the aura of human experi
 ence"\n
\n
it has decoupled "from the continuity of ritual and social abun
 dance\," contributing "to the feeling of alienation that Baudelaire so fam
 ously recounts" (Bogost\, 74)\n
Date: 05/16/07\n
ID: 8050
DTSTART;VALUE=DATE:20070516
DTEND;VALUE=DATE:20070516
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---f69daeef-d0a9-4933-9100-64edbe93960d@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Poetry: Baudelaire / Alienation / Advice
PRIORITY:5
DESCRIPTION:Keywords: Poetry: Baudelaire / Alienation / Advice\n
Text: Bogo
 st: "Baudelaire tried to resist alienation through his poetry\, both creat
 ing a record of his contemporary strategies and tools for combating estran
 gement and formalizing those very tools into a framework\, a kind of scaff
 olding for modern experience that remains with us today."\n
Date: 05/16/07
 \n
ID: 8051
DTSTART;VALUE=DATE:20070516
DTEND;VALUE=DATE:20070516
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---c15da3d4-3082-406b-94aa-9882d0ef49ed@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Crowd / City / Relationships / Theme: Baudelaire
PRIORITY:5
DESCRIPTION:Keywords: Crowd / City / Relationships / Theme: Baudelaire\n
Te
 xt: Walter Benjamin: "Far from experiencing the crowd as an opposed\, anta
 gonistic element\, this very crowd brings to the city dweller the figure t
 hat fascinates.  The delight of the urban poet is love -- not at first sig
 ht\, but at last sight."\n
\n
an experience "spared\, rather than denied\,
  fulfillment."\n
Date: 05/16/07\n
ID: 8052
DTSTART;VALUE=DATE:20070516
DTEND;VALUE=DATE:20070516
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---f859c153-39ac-4250-99fd-a0d5b768f327@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Memory / Experience
PRIORITY:5
DESCRIPTION:Keywords: Memory / Experience\n
Text: Benjamin\, on Bergson's "
 Matter and Memory" : experience becomes "a convergence in memory of accumu
 lated and frequently unconscious data"\n
Date: 05/16/07\n
ID: 8053
DTSTART;VALUE=DATE:20070516
DTEND;VALUE=DATE:20070516
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---7c2736c7-375c-4730-a147-affc66a1bad5@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Media: Videogames / Comics / Simulation
PRIORITY:5
DESCRIPTION:Keywords: Media: Videogames / Comics / Simulation\n
Text: Bogos
 t: "Will Wright has explained that some of the interaction design of The S
 ims is based on Scott McCloud's principles of comic design"\n
\n
specifica
 lly the way that comics readers project themselves "into their reading and
  interpretation of the story"\n
\n
Wright on abstraction: "there are certa
 in things we cannot simulate on a computer\, but on the other hand that pe
 ople are very good at simulating in their head.  So we just take that part
  of the simulation and offload it from the computer into the player's head
 ."\n
Date: 05/16/07\n
ID: 8054
DTSTART;VALUE=DATE:20070516
DTEND;VALUE=DATE:20070516
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---c66bf902-7438-42ad-92ef-6006b8ee617d@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Time / Media: Videogames
PRIORITY:5
DESCRIPTION:Keywords: Time / Media: Videogames\n
Text: Will Wright (quoted 
 in Unit Operations):\n
\n
"One of the biggest things that I wanted to show
  [in The Sims] was how\, basically\, the real resource everybody has in li
 fe is time.  You can convert time to a lot of other things-- you can conve
 rt it into money\, objects\, and friends --but how you choose to spend you
 r time is how you're playing the game of life.  That's the one thing that 
 you don't get more of\, really."\n
Date: 05/16/07\n
ID: 8055
DTSTART;VALUE=DATE:20070516
DTEND;VALUE=DATE:20070516
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---1ca5977f-78e5-434b-8fc4-64a164d3775f@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Complexity
PRIORITY:5
DESCRIPTION:Keywords: Complexity\n
Text: Ian Bogost's useful one-line descr
 iption of cellular automata: "Cellular automata are mechanized systems tha
 t perform a single\, simple\, isolatable task\, and then transmit their ou
 tput to a neighoring cell."\n
\n
and\, invariably: "The sum total effect o
 f these individual unit operations yeilds tremendous complexity."\n
\n
Ste
 phen Wolfram's one-line description: "[C]ellular automata may be viewed as
  parallel-processing computers of simple construction."\n
Date: 05/16/07\n
 
ID: 8057
DTSTART;VALUE=DATE:20070516
DTEND;VALUE=DATE:20070516
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---c7249bb8-f938-4319-ae41-a23e85d2c799@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Media: Videogames / Play / Interface
PRIORITY:5
DESCRIPTION:Keywords: Media: Videogames / Play / Interface\n
Text: Ted Frie
 dman says that playing a game like SimCity is an experience in which "[t]h
 e interaction between player and computer is constant and intense."  He de
 scribes it as "a continuous flow"\n
Date: 05/16/07\n
ID: 8058
DTSTART;VALUE=DATE:20070516
DTEND;VALUE=DATE:20070516
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---563a4f69-df43-4068-b815-7c65cc8587bc@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Media: Videogames / Education
PRIORITY:5
DESCRIPTION:Keywords: Media: Videogames / Education\n
Text: Ted Friedman\, 
 on Sim City:\n
"The player molds his or her strategy through trial-and-err
 or experimentation to see 'what works' -- what actions are rewarded and wh
 ich are punished."\n
Date: 05/18/07\n
ID: 8061
DTSTART;VALUE=DATE:20070518
DTEND;VALUE=DATE:20070518
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---76839011-9e2b-4210-bb51-1a5c101cd5b5@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Simulation / Narrative
PRIORITY:5
DESCRIPTION:Keywords: Simulation / Narrative\n
Text: Gonzalo Frasca: "for a
 n external observer\, the outcome of a simulation is narration."  Too simp
 le?\n
Date: 05/18/07\n
ID: 8062
DTSTART;VALUE=DATE:20070518
DTEND;VALUE=DATE:20070518
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---a9e9b936-d555-40e7-b4e6-9cf0c0a5727d@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Media: Videogames / Interface / Consciousness / Simulation
PRIORITY:5
DESCRIPTION:Keywords: Media: Videogames / Interface / Consciousness / Simul
 ation\n
Text: Ian Bogost: "the most important moment in the study of a vid
 eogame" is the moment when "the unit operations of a simulation embody the
 mselves in a player's understanding" \n
Date: 05/18/07\n
ID: 8063
DTSTART;VALUE=DATE:20070518
DTEND;VALUE=DATE:20070518
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---b1a9b357-de34-475f-aa04-07ab4092b624@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Media: Videogames / Narrative / Simulation
PRIORITY:5
DESCRIPTION:Keywords: Media: Videogames / Narrative / Simulation\n
Text: Ja
 net Murray's claim that Tetris is narrative is used by Gonzalo Frasca as "
 convincing evidence that simulations can have different interpretations" (
 Bogost's summary)\n
\n
by contrast\, Markku Eskelinen refers to it as an "
 interpretative violence" -- "the determination to find or forge a story at
  any cost" even if this involves obscuring or failing to engage with "the 
 features that make Tetris a game"\n
\n
see Jesper Juul's read on card 8316
 \n
Date: 05/18/07\n
ID: 8064
DTSTART;VALUE=DATE:20070518
DTEND;VALUE=DATE:20070518
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---5aed8d52-bddd-442b-b867-6413b24bcb5f@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Interface / Mind
PRIORITY:5
DESCRIPTION:Keywords: Interface / Mind\n
Text: HCI is an acronym for human-
 computer interaction\n
\n
"HCI research suggests that people form mental m
 odels of a computer system's apparent capabilities in order to learn how t
 o use the system"\n
Date: 05/18/07\n
ID: 8065
DTSTART;VALUE=DATE:20070518
DTEND;VALUE=DATE:20070518
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---5b267c17-7b01-475f-b60a-4da85c9b20f7@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Globalism / Identity / Concept
PRIORITY:5
DESCRIPTION:Keywords: Globalism / Identity / Concept\n
Text: Fredric Jameso
 n's "cognitive mapping" "seeks to endow the individual subject with some n
 ew heightened sense of its place in the global system"\n
Date: 05/18/07\n

 ID: 8066
DTSTART;VALUE=DATE:20070518
DTEND;VALUE=DATE:20070518
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---d11846fa-0e4f-4f86-930f-bf5f693b1721@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Language / Network / Philosophy: Derrida
PRIORITY:5
DESCRIPTION:Keywords: Language / Network / Philosophy: Derrida\n
Text: Bogo
 st: "Saussure understood language as a 'system of differences' -- the sign
 ifier 'dog' has meaning only insofar as it is not the signifier 'cat'"\n
\
 n
this is an idea that Derrida expands on.  Bogost: "differences are palpa
 ble" -- unlike in Saussure for whom they are "without positive terms" --"b
 ut differences are not stable identities that persist"\n
\n
"In this respe
 ct\, meaning for Derrida is a relational system\, a network of actual and 
 possible things and experiences."\n
Date: 05/18/07\n
ID: 8067
DTSTART;VALUE=DATE:20070518
DTEND;VALUE=DATE:20070518
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---5b98e7bf-7238-486b-a043-8369b77690b0@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Computers / Simulation / Zeitgeist
PRIORITY:5
DESCRIPTION:Keywords: Computers / Simulation / Zeitgeist\n
Text: Sherry Tur
 kle identifies two reactions to computer simulations-- "simulation resigna
 tion" (wherein people insist on the use of models even if they know "the m
 odels are wrong") and "simulation denial" (in which one "reject[s] simulat
 ion to whatever degree possible\," as in the case of MIT physicists who sa
 w them as a "thoroughly destructive force in science education")\n
Date: 0
 5/18/07\n
ID: 8069
DTSTART;VALUE=DATE:20070518
DTEND;VALUE=DATE:20070518
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---f3ca2598-780b-420d-af11-e3deb6ae45d7@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Simulation / Systems / Interface / Knowledge / Subjectivity
PRIORITY:5
DESCRIPTION:Keywords: Simulation / Systems / Interface / Knowledge / Subjec
 tivity\n
Text: Bogost: "A simulation is a representation of a source syste
 m via a less complex system that informs the user's understanding of the s
 ource system in a subjective way."\n
\n
\n
\n
Date: 05/18/07\n
ID: 8070
DTSTART;VALUE=DATE:20070518
DTEND;VALUE=DATE:20070518
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---a5bdf5c6-e5f6-4a6b-8ca1-bd0c7384460b@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Philosophy: Derrida / Indexing / Memory / Concept
PRIORITY:5
DESCRIPTION:Keywords: Philosophy: Derrida / Indexing / Memory / Concept\n
T
 ext: Derrida's "archive fever" (mal d'archive)\n
\n
"a compulsive\, repeti
 tive\, and nostalgic desire for the return to the origin\, a homesickness\
 , a nostalgia for the return to the most archaic place of absolute commenc
 ement"\n
\n
Bogost: "Archive fever is the simultaneous drive toward and fe
 ar of archivization.  The cure for archive fever is a process of working t
 hrough this discomfort"\n
Date: 05/18/07\n
ID: 8072
DTSTART;VALUE=DATE:20070518
DTEND;VALUE=DATE:20070518
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---0f72167c-fa63-45dd-a23d-d969cf91dbd0@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Game / Narrative
PRIORITY:5
DESCRIPTION:Keywords: Game / Narrative\n
Text: Ian Bogost's paraphrase of M
 arkku Eskelinen's summary of Espen Aarseth's understanding of "the differe
 nce between games and literature":\n
\n
"[T]he dominant user function in l
 iterature\, theatre\, and film is interpretative\, but in games it is a co
 nfigurative [?] one."\n
Date: 05/18/07\n
ID: 8073
DTSTART;VALUE=DATE:20070518
DTEND;VALUE=DATE:20070518
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---ea3cf255-23b9-46d5-a61e-2ac55831afe2@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Structure: Benjamin / Fragments / Juxtaposition / Flux
PRIORITY:5
DESCRIPTION:Keywords: Structure: Benjamin / Fragments / Juxtaposition / Flu
 x\n
Text: The Arcades Project aka Passagenwerk\n
\n
Ian Bogost describes i
 t as "an experiment in text of reconfigurable\, unit-operational aphorisms
 "\n
\n
Susan Buck-Morss describes the "constructions" as having a "deliber
 ate unconnectedness ... easily moved about in changing arrangements and tr
 ial combinations\, in response to the altered demands of the changing 'pre
 sent'"\n
Date: 05/27/07\n
ID: 8098
DTSTART;VALUE=DATE:20070527
DTEND;VALUE=DATE:20070527
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---c8dca6ad-9825-431e-b01f-de6e671d6218@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Play
PRIORITY:5
DESCRIPTION:Keywords: Play\n
Text: Johan Huizinga\, in Homo Ludens:\n
Play 
 is "a free activity standing quite consciously outside 'ordinary' life ...
  but at the same time absorbing the player intensely and utterly.  It is a
 n activity connected with no material interest\, and no profit can be gain
 ed by it.  It proceeds within its own proper boundaries of time and space 
 according to fixed rules and in an orderly manner.  It promotes the format
 ion of social groupings\, which tend to surround themselves with secrecy a
 nd to stress their difference from the common world by disguise or other m
 eans."\n
Date: 05/27/07\n
ID: 8100
DTSTART;VALUE=DATE:20070527
DTEND;VALUE=DATE:20070527
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---0c44437e-cda4-458d-a937-3cb5874fe815@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Play / Ritual
PRIORITY:5
DESCRIPTION:Keywords: Play / Ritual\n
Text: "Huizinga's conception of play 
 bears more similarity to the kind of ritualistic activity that Benjamin ca
 lls cult practice." Bogost\, 115\n
Date: 05/27/07\n
ID: 8101
DTSTART;VALUE=DATE:20070527
DTEND;VALUE=DATE:20070527
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---fa1ab6fb-9977-4cfd-93f7-12958ff16385@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Play / Game / To Read
PRIORITY:5
DESCRIPTION:Keywords: Play / Game / To Read\n
Text: Roger Callois' "Man\, P
 lay and Games" -- an extension of Huizinga's arguments\n
\n
Bogost: "For C
 allois\, play is *make-believe\,* 'accompanied by a special awareness of a
  second reality or of a free unreality\, as *against real life*"\n
Date: 0
 5/27/07\n
ID: 8102
DTSTART;VALUE=DATE:20070527
DTEND;VALUE=DATE:20070527
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---4827c302-ae0d-4f1f-aa18-e44409d5ccf6@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Art / Play / Philosophy: Heidegger / To Read
PRIORITY:5
DESCRIPTION:Keywords: Art / Play / Philosophy: Heidegger / To Read\n
Text: 
 Hans Gadamer's Truth and Method\, 1989\n
\n
Gadamer borrows Huizinga's ide
 a of "play as a system of 'fixed rules'" (Bogost) and applies this to the 
 artistic process\n
\n
play is the means by which an artwork undergoes a "t
 ransformation into structure" or undergoes (Heideggerean) "unconcealment"\
 n
Date: 05/27/07\n
ID: 8103
DTSTART;VALUE=DATE:20070527
DTEND;VALUE=DATE:20070527
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---78654a8a-7b69-417e-8c6c-155b350e37db@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Game / Education
PRIORITY:5
DESCRIPTION:Keywords: Game / Education\n
Text: Raph Koster argues that "the
  primary kind of fun that games produces comes from mastery of a task" (Bo
 gost\, 117) \n
\n
Bogost: "For Koster\, fun is very nearly a pedagogical c
 ategory\, 'the feedback the brain gives us when we are absorbing patterns 
 for learning purposes'"\n
Date: 05/27/07\n
ID: 8104
DTSTART;VALUE=DATE:20070527
DTEND;VALUE=DATE:20070527
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---e3220bba-f9a9-453e-8653-5a2f27d62528@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Game
PRIORITY:5
DESCRIPTION:Keywords: Game\n
Text: Raph Koster argues that games should be 
 considered an "expressive medium\," and complains that "[n]o other artisti
 c medium defines itself around an intended *effect* on the user\, such as 
 'fun.'  They all embrace a wider array of emotional impact."\n
Date: 05/27
 /07\n
ID: 8105
DTSTART;VALUE=DATE:20070527
DTEND;VALUE=DATE:20070527
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---5010d959-27d9-4ffb-80ab-dce032c40df3@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Media: Videogames / Systems
PRIORITY:5
DESCRIPTION:Keywords: Media: Videogames / Systems\n
Text: Jesper Juul's dis
 tinction between emergent games and progressive games\n
\n
progressive gam
 es are "games in which the player performs sequential actions to reach the
  game's end\, such as action / adventure games" whereas "emergent games" a
 re more simulation-oriented games (for instance) which "necessitate strate
 gic tactics and therefore yield high replayability" (Bogost's paraphrasing
 s)\n
Date: 05/27/07\n
ID: 8106
DTSTART;VALUE=DATE:20070527
DTEND;VALUE=DATE:20070527
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---22a005fa-6f01-4fe4-a9c7-a7c05fc5adeb@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Philosophy: Badiou / Poetry
PRIORITY:5
DESCRIPTION:Keywords: Philosophy: Badiou / Poetry\n
Text: Badiou's "events"
 \n
\n
Bogost: "Badiou gives special attention to poetry\, whose breaks fro
 m the ordinary use of language he finds particularly disruptive."  \n
\n
a
  structure that "invites ... reconfiguration" [?] \n
\n
See Badiou's "Que 
 pense le poeme\," which may be unavailable in English translation?\n
Date:
  05/27/07\n
ID: 8107
DTSTART;VALUE=DATE:20070527
DTEND;VALUE=DATE:20070527
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---fa514c1c-e442-4b59-b7ce-b8c3cabbad78@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Hypertext / Systems / Communication
PRIORITY:5
DESCRIPTION:Keywords: Hypertext / Systems / Communication\n
Text: Espen Aar
 seth's cybertexts are "various kinds of literary communication systems whe
 re the functional difference among the mechanical parts play a defining ro
 le in determining the aesthetic process"\n
Date: 06/15/07\n
ID: 8111
DTSTART;VALUE=DATE:20070615
DTEND;VALUE=DATE:20070615
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---dec2a331-d639-4a14-ae7f-73b118502ef3@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Literary Criticism / Media / Book Arts
PRIORITY:5
DESCRIPTION:Keywords: Literary Criticism / Media / Book Arts\n
Text: N. Kat
 herine Hayles\, critiquing Espen Aarseth's "cybertext" concept (in the way
  that it combines "individual media into one master medium" (Bogost))\n
\n
 
"[M]aterial differences between media do matter\, and matter significantl
 y\, if one wishes to account for the specificity of reading pracices\, the
  responses of users or readers to particular texts\, and the nuanced effec
 ts that different kinds of texts can acheive."\n
\n
akin to Johanna Drucke
 r's "materiality of signification" idea\n
Date: 06/15/07\n
ID: 8112
DTSTART;VALUE=DATE:20070615
DTEND;VALUE=DATE:20070615
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---c5969300-4b17-40be-a69f-a3c9e486490a@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Play / Game / TAZ
PRIORITY:5
DESCRIPTION:Keywords: Play / Game / TAZ\n
Text: Johan Huizinga's "magic cir
 cle"\n
\n
"The arena\, the card table\, the magic circle ... are all in fo
 rm and function playgrounds\, i.e. forbidden spots\, isolated\, hedged rou
 nd\, hallowed\, within which special rules obtain.  All are temporary worl
 ds within the ordinary world"\n
Date: 06/15/07\n
ID: 8113
DTSTART;VALUE=DATE:20070615
DTEND;VALUE=DATE:20070615
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---5c0446d1-4e79-45c1-b9d0-4ece5c123e2a@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Game / Play / Media: Videogames
PRIORITY:5
DESCRIPTION:Keywords: Game / Play / Media: Videogames\n
Text: Chris Crawfor
 d's four characteristics of computer games are "representation\, interacti
 on\, conflict\, and safety"\n
\n
Crawford: "a game is an artifice for prov
 iding the psychological experiences of conflict and danger while excluding
  their physical realizations.  In short\, a game is a safe way to experien
 ce reality."\n
Date: 06/15/07\n
ID: 8114
DTSTART;VALUE=DATE:20070615
DTEND;VALUE=DATE:20070615
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---28c9e955-dae6-4ea2-bec9-083ca5d952bf@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Play / Community
PRIORITY:5
DESCRIPTION:Keywords: Play / Community\n
Text: effects of the establishment
  of a magic circle:\n
\n
"the feeling of being 'apart together' in an exce
 ptional situation\, of sharing something important\, of mutually withdrawi
 ng from the rest of the world and rejecting the usual norms\, retains its 
 magic beyond the duration of the individual game" (Huizinga)\n
Date: 06/15
 /07\n
ID: 8115
DTSTART;VALUE=DATE:20070615
DTEND;VALUE=DATE:20070615
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---bedda0ad-7af9-4ef6-87ec-bec48b0ba992@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Liberty / Everyday / Capitalism / Control
PRIORITY:5
DESCRIPTION:Keywords: Liberty / Everyday / Capitalism / Control\n
Text: Mic
 hel de Certeau's "practice of everyday life" involves "individual and grou
 p actions [reclaiming] the autonomy lost to statist and commercial structu
 res"\n
Date: 06/15/07\n
ID: 8116
DTSTART;VALUE=DATE:20070615
DTEND;VALUE=DATE:20070615
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---b7acd25b-93f2-45e7-85ef-f585280b200f@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Liberty / Control / Identity /  Body / Language
PRIORITY:5
DESCRIPTION:Keywords: Liberty / Control / Identity /  Body / Language\n
Tex
 t: Deleuze and Guarrari's mission is "to upset the basic notions of meanin
 g\, particularly those surrounding the subject\, the body\, and language."
  (Bogost)\n
\n
"To do this\, they seek to topple three Goliaths of meaning
 -making: psychoanalysis\, physiology\, and semiotics"\n
\n
A Thousand Plat
 eaus is a book of "liberation strategies"\n
\n
it seeks to disrupt "unitie
 s of meaning and [replace] them with assemblages of singular states of mea
 ning" [?]\n
Date: 06/15/07\n
ID: 8117
DTSTART;VALUE=DATE:20070615
DTEND;VALUE=DATE:20070615
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---e776b6da-4865-467b-ac6a-19ca414a16bc@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Control / Government / Nomadism / Concept
PRIORITY:5
DESCRIPTION:Keywords: Control / Government / Nomadism / Concept\n
Text: Del
 euze and Guattari's "state space":\n
\n
Bogost: "State space focuses on or
 ganization\, be it cultural\, religious\, sexual\, psychological\, psychoa
 nalytic\, familiar\, or commercial."\n
\n
The oppositional form is "nomad 
 space" -- "smooth\," open-ended\n
Date: 06/15/07\n
ID: 8118
DTSTART;VALUE=DATE:20070615
DTEND;VALUE=DATE:20070615
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---f060f480-2ddc-46f9-b233-164c699b9881@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Concept / Systems / Liberty / Nomadism
PRIORITY:5
DESCRIPTION:Keywords: Concept / Systems / Liberty / Nomadism\n
Text: Deleuz
 e and Guattari's "plateau"\n
\n
Gregory Bateson's concept (Bogost: "system
 s that seek not to interrupt or terminate their intensity through either e
 xternal intervention or internal climax")\n
\n
a set of plateaus form "com
 ponents of passage" -- plateaus line up with other plateaus\, "allowing fr
 ee [nomadic] movement" (Bogost)\n
\n
"The practice of nomadism is thus one
  of receptivity to possible escape paths from one state into another." (Bo
 gost\, 141)\n
Date: 06/15/07\n
ID: 8119
DTSTART;VALUE=DATE:20070615
DTEND;VALUE=DATE:20070615
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---4801e328-2397-4055-87c8-12ac1ee79982@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Network / Relationships
PRIORITY:5
DESCRIPTION:Keywords: Network / Relationships\n
Text: Paul Erdos and Alfred
  Reyni were mathematicians who began to think of complex network theorizat
 ion as a mathematical problem\n
\n
see also Stanley Milgram's "small world
 " experiment\, which formally observes the "six degrees of separation" phe
 nomenon\n
\n
(note also that the "Erdős number" is essentially a referent
  to "degrees of separation" from Erdos)\n
Date: 06/21/07\n
ID: 8133
DTSTART;VALUE=DATE:20070621
DTEND;VALUE=DATE:20070621
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---95fe2c64-f33e-47a6-9733-6d5f7d70c850@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Network / Relationships
PRIORITY:5
DESCRIPTION:Keywords: Network / Relationships\n
Text: Mark Granovetter-- Ha
 rvard sociologist\n
\n
studies the importance of "weak ties" in social net
 works\n
\n
Bogot's summary : "Granovetter argued that when people leverage
  their social network ... acquaintances are far more valuable than close f
 riendships" \n
Date: 06/21/07\n
ID: 8134
DTSTART;VALUE=DATE:20070621
DTEND;VALUE=DATE:20070621
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---16726118-6709-48ee-9b13-ff4745087b89@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Network / Form
PRIORITY:5
DESCRIPTION:Keywords: Network / Form\n
Text: Bogost: "[I]nterconnected comp
 lex networks\, and especially scale-free networks\, underlie many kinds of
  phenomena"\n
\n
"Scale-free networks also happen to be very strong\, beca
 use breaks in individual ties do not lead to chain reactions like cascadin
 g failures that destroy the entire system."\n
\n
Scale-free networks are h
 ub-node networks (as illustrated by "the route map in any airline magazine
 ") -- networks structured in a way which does "not exhibit the same connec
 tivity or *scale* from node to node (that is to say\, each node does not h
 ave a proportional\, or scaled\, number of connections to any other node)"
 \n
Date: 06/22/07\n
ID: 8135
DTSTART;VALUE=DATE:20070622
DTEND;VALUE=DATE:20070622
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---7ba54563-ea7a-4edd-a77f-bfe82af1146b@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Nomadism / Network / Relationships / Subjectivity
PRIORITY:5
DESCRIPTION:Keywords: Nomadism / Network / Relationships / Subjectivity\n
T
 ext: In Deleuze and Guattari\, "[n]omadism is not about following one's wh
 ims arbitrarily\; rather\, it is a statement that subjectivity should over
 come isolation and constitute itself in assemblages of relation\, along th
 e lines of something like what matematicians and information theorists cal
 l a network." (Bogost\, 149)  \n
Date: 06/22/07\n
ID: 8136
DTSTART;VALUE=DATE:20070622
DTEND;VALUE=DATE:20070622
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---ceae8112-8ef2-45ab-af2d-cd27830298a9@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Media: Videogames
PRIORITY:5
DESCRIPTION:Keywords: Media: Videogames\n
Text: still trying to grasp what 
 Bogost means by "unit operations\," exactly... on p. 150 he applies the co
 ncept to "moves and actions" in a game (such as "placing a stone" in Go or
  "zoning a property" in Sim City)\n
Date: 06/22/07\n
ID: 8139
DTSTART;VALUE=DATE:20070622
DTEND;VALUE=DATE:20070622
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---4a9584c2-4caa-4c51-b2ef-a7143edc3389@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Art: Generative Art / Systems
PRIORITY:5
DESCRIPTION:Keywords: Art: Generative Art / Systems\n
Text: Bogost: "As aes
 thetic structures\, emergent systems are undeniably captivating\, although
  perhaps only as instances of the sublime\, not the expressive." (150)\n
D
 ate: 06/22/07\n
ID: 8140
DTSTART;VALUE=DATE:20070622
DTEND;VALUE=DATE:20070622
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---58ca65e7-36cc-48d0-8558-040777278a5a@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Liberty / Concept / Body
PRIORITY:5
DESCRIPTION:Keywords: Liberty / Concept / Body\n
Text: Deleuze and Guattari
 's "Body without Organs" is a "reformation of the physical body that rejec
 ts its boundaries in flesh"\n
\n
"a mass of potential 'zones of intensity'
 "\n
\n
"The BwO maintains a higher degree of freedom the more impulses it 
 might consider following"\n
Date: 06/23/07\n
ID: 8141
DTSTART;VALUE=DATE:20070623
DTEND;VALUE=DATE:20070623
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---805cadb6-4800-4665-b6f2-d30f8545df5c@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Network / Relationships
PRIORITY:5
DESCRIPTION:Keywords: Network / Relationships\n
Text: Howard Rheingold (Sma
 rt Mobs): "Social network literacy is not about how many connections you h
 ave\, but how well you use them to navigate your life."\n
Date: 06/23/07\n
 
ID: 8142
DTSTART;VALUE=DATE:20070623
DTEND;VALUE=DATE:20070623
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---5d507d73-2f5a-448e-adc6-29ad104d5d1b@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Media: Videogames / Timeline
PRIORITY:5
DESCRIPTION:Keywords: Media: Videogames / Timeline\n
Text: The Legend of Ze
 lda is the first game with "on-cartridge read/writeable memory" (the first
  in-game save)\n
\n
and is also the first videogame to sell one million un
 its\n
Date: 06/23/07\n
ID: 8143
DTSTART;VALUE=DATE:20070623
DTEND;VALUE=DATE:20070623
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---de448de3-4fcc-4d2a-862b-636a2be134b3@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Structure: Joyce / Network
PRIORITY:5
DESCRIPTION:Keywords: Structure: Joyce / Network\n
Text: James Joyce's Ulys
 ses traces "not two stationary events [as in Flaubert] but dozens of simul
 taneous\, shifting actions."\n
\n
See specifically the "Wandering Rocks" c
 hapter\, which Bogost describes as a "small-scale redition of the entire b
 ook"\n
Date: 06/23/07\n
ID: 8144
DTSTART;VALUE=DATE:20070623
DTEND;VALUE=DATE:20070623
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---05405c2b-7bc7-4c28-b5ae-1679834b5792@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Internet / Computers / Intellectual Property
PRIORITY:5
DESCRIPTION:Keywords: Internet / Computers / Intellectual Property\n
Text: 
 "Recently\, a technology standard called Web services has emerged that cla
 ims to offer a solution to the problem of interoperability.  The idea is s
 imple: the one standard to which every system already adheres is the Inter
 net protocol used to deliver content from computers to human readers on th
 e World Wide Web (hypertext transfer protocol or HTTP).  ... The standardi
 zation of the data format and the transfer protocol represents a radical b
 reak from the traditional foundational [concept] of intellectual property.
  ... The primary benefit of Web services is that two computers with nothin
 g in common architecturally can mutually invoke software routines and shar
 e the results" (Bogost 175)\n
\n
other WEb services formats-- XML (extensi
 ble markup language) and SOAP (simple object access protocol) (which allow
 s the execution of "object technology-style requests from applications on 
 remote computer systems")\n
Date: 06/23/07\n
ID: 8145
DTSTART;VALUE=DATE:20070623
DTEND;VALUE=DATE:20070623
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---58730898-d63d-4af0-8454-402726342dd8@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Mind / Capitalism / Education / To Read
PRIORITY:5
DESCRIPTION:Keywords: Mind / Capitalism / Education / To Read\n
Text: "Thou
 ght is non-productive labor\, and hence does not show up on balance sheets
  except as waste."\n
-Bill Readings\, in The University In Ruins (at UIC -
 -  LB2322.2 .R42 1996)\n
Date: 06/23/07\n
ID: 8146
DTSTART;VALUE=DATE:20070623
DTEND;VALUE=DATE:20070623
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---aabd6191-fa51-4f1f-86ae-f4942d8ccff6@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Computers
PRIORITY:5
DESCRIPTION:Keywords: Computers\n
Text: Bogost: "Software must exhibit four
  properties to be considered object-oriented: abstraction\, encapsulation\
 , polymorphism\, and inheritance."\n
\n
Unit Operations\, 39\n
Date: 03/27
 /07\n
ID: 7861
DTSTART;VALUE=DATE:20070327
DTEND;VALUE=DATE:20070327
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---20799dc4-74a4-446d-8c51-0d72e132241c@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Technology / Reality
PRIORITY:5
DESCRIPTION:Keywords: Technology / Reality\n
Text: Bogost: "The common thre
 ad in analyses like those of [Friedrich] Kittler and [Neil] Postman is tha
 t even a word processing program limits the way humans relate to the world
  in a radical way\, almost to the point of constituting an ontological thr
 eat." (37)\n
Date: 03/27/07\n
ID: 7862
DTSTART;VALUE=DATE:20070327
DTEND;VALUE=DATE:20070327
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---a1b02ee3-37a6-4f5a-9ef0-0944003790f4@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Computers / Timeline / Math / Philosophy: Leibniz / Reality
PRIORITY:5
DESCRIPTION:Keywords: Computers / Timeline / Math / Philosophy: Leibniz / R
 eality\n
Text: "Leibniz developed the first system of digital arithmetic\,
  the basis of all digital technology"\n
\n
from this\, Leibniz concludes "
 that all reality is therefore constructed of extensions of this notion\, B
 eing (1) and Nothing (0)."  \n
\n
Bogost\, 37\n
Date: 03/27/07\n
ID: 7863
DTSTART;VALUE=DATE:20070327
DTEND;VALUE=DATE:20070327
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---e8ea514c-885a-43af-becc-2383f24bcc61@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Computers / Timeline / Mind / Information
PRIORITY:5
DESCRIPTION:Keywords: Computers / Timeline / Mind / Information\n
Text: obj
 ect technology "descends directly from John von Neumann's dream of unviers
 al computation"\n
\n
and is popularized by Alan Kay's SmallTalk\, created 
 at Xerox PARC in the early 1970s\n
\n
an attempt to get computers to "mana
 ge information in the same way as human cognition"\n
Date: 03/27/07\n
ID: 
 7864
DTSTART;VALUE=DATE:20070327
DTEND;VALUE=DATE:20070327
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---6820d9fb-5707-44c6-ae97-055483757018@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Intellectual Property / Computers
PRIORITY:5
DESCRIPTION:Keywords: Intellectual Property / Computers\n
Text: the way tha
 t Windows (for instance) encases or encapsulates functions into "component
  objects" (dynamic link libraries\, or dlls) is a "method of encapsulating
  intellectual capital" (Bogost) in a set of "black boxes"\n
\n
--object te
 chnology\n
Date: 03/27/07\n
ID: 7865
DTSTART;VALUE=DATE:20070327
DTEND;VALUE=DATE:20070327
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---4f6cdf7b-4a0b-4f57-8a36-9ab35bddf0f3@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Intellectual Property / Computers
PRIORITY:5
DESCRIPTION:Keywords: Intellectual Property / Computers\n
Text: Bogost\, 41
 : "the primary basis for the defensible intellectual property of software 
 systems" is in "encapsulation"\n
\n
which "hides the internal workings of 
 a particular operation"\n
Date: 04/09/07\n
ID: 7873
DTSTART;VALUE=DATE:20070409
DTEND;VALUE=DATE:20070409
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---2176e326-76cd-4872-bf70-ad3895f09add@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Technology: ATM Machine / Work / Capitalism
PRIORITY:5
DESCRIPTION:Keywords: Technology: ATM Machine / Work / Capitalism\n
Text: B
 ogost points out that the "encapsulation" of an ATM surcharge into the "wi
 thdrawal operation" has the effect of making us accept the fact "that acce
 ss to the exchange value of one's own labor comes at a cost"\n
Date: 04/09
 /07\n
ID: 7874
DTSTART;VALUE=DATE:20070409
DTEND;VALUE=DATE:20070409
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---9749302f-3d60-46f9-ad5c-5006c1acff5d@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Media / To Read / Narrative
PRIORITY:5
DESCRIPTION:Keywords: Media / To Read / Narrative\n
Text: Jay Bolter + Rich
 ard Grusin's book\, Remediation\n
\n
develops the McLuhan-like claim that 
 "all media articulate or pay homage to previous media\, thus 'remediating'
  previous media forms" (Bogost's summary)\n
\n
Bogost connects this\, some
 how [?] to his process of "encapsulation\," claiming that Bolter and Grusi
 n see the "encapsulation of cultural prodcts as an artifact of the process
  of remediation"\n
\n
(the example is the way that Batman recurs in variou
 s media)\n
\n
could this be connected to that thing where the Matrix attem
 pts to tell its meta-narrative across media?\n
\n
Date: 04/09/07\n
ID: 787
 5
DTSTART;VALUE=DATE:20070409
DTEND;VALUE=DATE:20070409
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---9cbfc4aa-c1ac-4eef-b659-cf5855b3c17d@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Capitalism / Media / Design
PRIORITY:5
DESCRIPTION:Keywords: Capitalism / Media / Design\n
Text: Bogost points out
  the cross-media development of the Hello Kitty archetype:\n
\n
"Since 197
 6\, the Japanese company Sanrio has done nothing but license its popular H
 ello Kitty character for use in other forms of cultural capital ... Licens
 ing is an example of the fungible use of a unit operation in the cultural\
 , commercial\, and legal registers." (42) \n
Date: 04/09/07\n
ID: 7876
DTSTART;VALUE=DATE:20070409
DTEND;VALUE=DATE:20070409
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---5b5c43a1-9ddd-4d1f-b2b5-b19bb44b3bd7@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Memetics / Concept / Culture / Capitalism
PRIORITY:5
DESCRIPTION:Keywords: Memetics / Concept / Culture / Capitalism\n
Text: Rya
 n Mathew and Watts Wacker have promoted the notion of the "devox" -- a "me
 melike superentity ... which effects cultural change through the promulgat
 ion of deviance."\n
\n
in footnote\, Bogost clarifies: "Deviance in this c
 ase refers ... to the notion that cultural units begin as marginalized uni
 ts before becoming mass-market"\n
Date: 04/09/07\n
ID: 7877
DTSTART;VALUE=DATE:20070409
DTEND;VALUE=DATE:20070409
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---504b4506-6bff-426a-9162-fe9d9cd0ce85@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Literary Criticism / Bricolage / Philosophy: Derrida
PRIORITY:5
DESCRIPTION:Keywords: Literary Criticism / Bricolage / Philosophy: Derrida\
 n
Text: "Gerard Genette draws a direct correlation between bricolage and c
 ultural criticism\; it is a process of borrowing concepts and putting them
  to use."\n
(Bogost)\n
\n
apparently Derrida develops Genette's idea?\n
Da
 te: 04/09/07\n
ID: 7878
DTSTART;VALUE=DATE:20070409
DTEND;VALUE=DATE:20070409
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---e8252fc0-3872-4b1b-9b72-6425e3ac5bed@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Media: Videogames / Interactive Fiction / Communication
PRIORITY:5
DESCRIPTION:Keywords: Media: Videogames / Interactive Fiction / Communicati
 on\n
Text: Espen Aarseth wants people to study "videogames and related tec
 hnologies" (Bogost) "for what they can tell us about the principles and ev
 olution of human communication" (Aarseth)\n
\n
yet simultaneously he think
 s that focusing on games as literature-- "applying the theories of literar
 y criticism to a new empirical field\, seemingly without any reassessment 
 of the terms and concepts involved" --is a problem\n
\n
leading him to say
  things like "interactive fiction [is] an unfocused fantasy rather than a 
 concept of any analytical substance"\n
Date: 04/09/07\n
ID: 7879
DTSTART;VALUE=DATE:20070409
DTEND;VALUE=DATE:20070409
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---b07854b9-7b40-4c23-a41d-314a282e31e1@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Game
PRIORITY:5
DESCRIPTION:Keywords: Game\n
Text: Frans Mayra (head of the Digital Game Re
 search Association or DiGRA): "Games have their own distinctive features a
 nd fundamental character or ontology\, which are not shared as such by oth
 er cultural forms."\n
Date: 04/09/07\n
ID: 7880
DTSTART;VALUE=DATE:20070409
DTEND;VALUE=DATE:20070409
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---e9f25eab-ecdc-479f-9c92-e4cf2a486032@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Computers / Media: Videogames / Form / Genre / Intellectual Propert
 y
PRIORITY:5
DESCRIPTION:Keywords: Computers / Media: Videogames / Form / Genre / Intell
 ectual Property\n
Text: Bogost: "Common gameplay in works of the same genr
 e makes it possible to develop new games on the code written for existing 
 games."  \n
\n
the "common substructure" here creates an angle through whi
 ch games can (should?) be analyzed\n
\n
"Game engines move far beyond lite
 rary devices and genres ... [G]ame engines regulate individual videogames'
  artistic\, cultural\, and narrative expression."\n
\n
also: "[G]ame engin
 es are IP.  They exist in the material world in a way that genres\, device
 s\, and cliches do not."\n
Date: 04/09/07\n
ID: 7882
DTSTART;VALUE=DATE:20070409
DTEND;VALUE=DATE:20070409
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---f618d48e-04d4-477d-9ebf-b1a7e6fd8b09@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Film / Industrial Age / Corporations
PRIORITY:5
DESCRIPTION:Keywords: Film / Industrial Age / Corporations\n
Text: Bogost: 
 "[T]he film industry remains the dominant example of an industrial art\, w
 here large teams of individuals with specific skills (both artistic and te
 chnical) produce a work often\, but not always\, funded by large corporate
  investors."\n
Date: 04/09/07\n
ID: 7883
DTSTART;VALUE=DATE:20070409
DTEND;VALUE=DATE:20070409
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---be92f3e6-2cf3-4ba6-b8a8-968d1bafdcaa@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Media: Videogames / Genre / Technology / Form
PRIORITY:5
DESCRIPTION:Keywords: Media: Videogames / Genre / Technology / Form\n
Text:
  Bogost: "[F]irst-person shooter game engines construe entire gameplay beh
 aviors\, facilitating functional interactions divorced from individual gam
 es. ... Game engines differ from genres in that they abstract ... material
  requirements as their primary-- perhaps their only --formal constituent."
  (57)\n
Date: 04/09/07\n
ID: 7884
DTSTART;VALUE=DATE:20070409
DTEND;VALUE=DATE:20070409
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---0ee17860-c261-4b91-bbdb-f261a5ea2564@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Media: Videogames
PRIORITY:5
DESCRIPTION:Keywords: Media: Videogames\n
Text: Bogost: "After the success 
 of Doom\, its developer iD Software recognized that they could capitalize 
 not just on games they created\, but also on helping other developers crea
 te similar and derivative games ... iD turned that idea into the Quake Eng
 ine\, which has become the basis for dozens of titles released since\, inc
 luding HeXen 2 and Half-Life"\n
Date: 04/20/07\n
ID: 7909
DTSTART;VALUE=DATE:20070420
DTEND;VALUE=DATE:20070420
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---c03eb1c1-fb37-4bb8-a60e-4476cbda88ba@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Media: Videogames / Intellectual Property
PRIORITY:5
DESCRIPTION:Keywords: Media: Videogames / Intellectual Property\n
Text: "Va
 lve Software ... released Half-Life in 1998\, based on the Quake II engine
 .  Half-Life in turn spawned a multiplayer edition called Counter-Strike\,
  which remains among the most popular Internet/LAN games today."\n
\n
see 
 also the relationship between Tank and Pong\n
\n
"Both Tank and Half-Life 
 demonstrate how formal intellectual property relationships between games a
 nd their developers or publishers encourage growth that benefits both." Bo
 gost\, 61\n
Date: 04/20/07\n
ID: 7910
DTSTART;VALUE=DATE:20070420
DTEND;VALUE=DATE:20070420
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---5591e939-0d00-4f83-9c75-9e5e7257af1b@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Media: Videogames / Intellectual Property
PRIORITY:5
DESCRIPTION:Keywords: Media: Videogames / Intellectual Property\n
Text: "[E
 ]ffective criticism of [video]games as cultural works may need to take the
  licensing operation [the relation between a game engine and a derivative 
 game] into account in understanding how a work functions discursively."\n

 \n
Bogotst\, 62\n
\n
Date: 04/20/07\n
ID: 7911
DTSTART;VALUE=DATE:20070420
DTEND;VALUE=DATE:20070420
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---a7cd0385-85ce-4da3-849a-8529a6d51b86@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Media: Videogames / To Play
PRIORITY:5
DESCRIPTION:Keywords: Media: Videogames / To Play\n
Text: Notable first-per
 son shooters or FPS include \n
\n
Warren Spector's Thief\, in which "the m
 ain goal is to *avoid* conflict\, sneaking through shadows and darkness to
  avoid detection"\n
\n
and Warren Spector's Deus Ex (built on the Unreal g
 ame engine) which adds a "moral tenor" : "each violent *and* nonviolent pl
 ayer decision affects the outcome of the game"\n
Date: 04/20/07\n
ID: 7912
DTSTART;VALUE=DATE:20070420
DTEND;VALUE=DATE:20070420
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---cdf6321c-bfa3-4160-87ac-c36bc6bdf272@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Media: Videogames / Narrative
PRIORITY:5
DESCRIPTION:Keywords: Media: Videogames / Narrative\n
Text: Facade utilizes
  ABL (A Behavior Language)\, a "reactive planning language" [?]\n
\n
ABL i
 s based on Hap\, a "computational system for goal-directed activity develo
 ped at Carnegie Mellon University"\n
\n
Note that Wikipedia has entries on
  neither Hap nor ABL-- start from the Facade page and work outwards?\n
Dat
 e: 04/20/07\n
ID: 7913
DTSTART;VALUE=DATE:20070420
DTEND;VALUE=DATE:20070420
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---5443b3ec-66d3-4fef-8fef-27aa9db5ceab@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Media: Videogames / Narrative
PRIORITY:5
DESCRIPTION:Keywords: Media: Videogames / Narrative\n
Text: "[Michael] Mate
 as and [Andrew] Stern [the creators of Facade] ... break down master narra
 tive into story beats\, a term they borrow from screen writing.  In film\,
  story beats simply refer to plot points within a larger story\; in Facade
 \, they refer to short segments of goal-driven\, flexible interaction ... 
 [T]he platform queues subsequent beats to progress the experience along a 
 given story arc\, a bit like narrative pathfinding."  (Bogost\, 65-6)\n
Da
 te: 04/20/07\n
ID: 7914
DTSTART;VALUE=DATE:20070420
DTEND;VALUE=DATE:20070420
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---95adad1c-fde2-45f6-a402-06971a298b82@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Media: Videogames / Narrative
PRIORITY:5
DESCRIPTION:Keywords: Media: Videogames / Narrative\n
Text: Bogost: "[Jespe
 r] Juul concedes that games and narratives share common properties: we use
  narratives to make sense of experiences\, and games have embedded stories
  and backstories that are undeniably narrative.  Juul shows how even a 'si
 mple' game like Space Invaders relies on a narrative backstory to motivate
  gameplay" (67)\n
Date: 04/20/07\n
ID: 7915
DTSTART;VALUE=DATE:20070420
DTEND;VALUE=DATE:20070420
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---71cc6ee9-f56c-4a1b-bfad-caf1048f5141@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Media: Videogames / Narrative
PRIORITY:5
DESCRIPTION:Keywords: Media: Videogames / Narrative\n
Text: Bogost: "Juul's
  fundamental point is that games disturb the relation between reader and s
 tory that narratives require."\n
\n
Juul: "the player inhabits a twilight 
 zone where he/she is both an empirical subject outside the game *and* unde
 rtakes a role inside the game."\n
\n
sort of like Will Wright's claims abo
 ut feeling pride or guilt / shame while playing\n
Date: 04/20/07\n
ID: 791
 6
DTSTART;VALUE=DATE:20070420
DTEND;VALUE=DATE:20070420
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---868c4726-6067-438a-9ee4-407c71246dbe@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Media: Videogames / Game / Narrative
PRIORITY:5
DESCRIPTION:Keywords: Media: Videogames / Game / Narrative\n
Text: Jesper J
 uul\, on "what makes games games":\n
\n
"rules\, goals\, player activity\,
  the projection of the player's actions into the game world\, the way the 
 game defines the possible actions of the player."\n
Date: 04/20/07\n
ID: 7
 917
DTSTART;VALUE=DATE:20070420
DTEND;VALUE=DATE:20070420
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---5e7c2092-291d-4f42-ba1f-5aabedb3aa4d@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Media: Videogames / Narrative / Film: Eisenstein / To Read
PRIORITY:5
DESCRIPTION:Keywords: Media: Videogames / Narrative / Film: Eisenstein / To
  Read\n
Text: Henry Jenkins\, discussing the relationship between narrativ
 es and games\, talks about a concept of "localized incidents\," or "micron
 arratives"\n
\n
he uses Eisentein's "Odessa Steps" sequence to illustrate 
 this concept\, referring to "short narrative units ... [built] upon stock 
 characters or situations drawn from the repertoire of melodrama"\n
\n
see 
 Eisenstein's concept of "attractions"  ("any element within a work that pr
 oduces a profound emotional impact" ... "discrete elements" (Jenkins))\n
\
 n
This is from Jenkins' "Game Design as Narrative Architecture" in First P
 erson \n
Date: 04/20/07\n
ID: 7918
DTSTART;VALUE=DATE:20070420
DTEND;VALUE=DATE:20070420
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---1f03ab9f-9c62-41fe-839d-54d42cd7c767@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Narrative / Mind / To Read
PRIORITY:5
DESCRIPTION:Keywords: Narrative / Mind / To Read\n
Text: AI researcher Roge
 r Schank: "we think in stories"\n
\n
Bogost: "In Schank's conception\, hum
 ans simply process units of meaning in story form"\n
\n
see his Tell Me A 
 Story: Narrative and Intelligence\n
Date: 04/20/07\n
ID: 7921
DTSTART;VALUE=DATE:20070420
DTEND;VALUE=DATE:20070420
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---f8afb99a-37f8-49d2-b7c2-2f1697d5c1bb@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Media: Videogames / Narrative / Generative Art / Interactive Fictio
 n
PRIORITY:5
DESCRIPTION:Keywords: Media: Videogames / Narrative / Generative Art / Inte
 ractive Fiction\n
Text: Mateas and Stern's Facade "musters a great many co
 re technologies toward the production of a legitimate generative narrative
 \, among them natural language processing\, goal-directed behavior managem
 ent\, procedural facial animation\, and drama management.  Of these\, only
  drama management is fundamentally related to narrative." (Bogost\, 70)\n

 Date: 04/20/07\n
ID: 7922
DTSTART;VALUE=DATE:20070420
DTEND;VALUE=DATE:20070420
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---4f38a340-8bf3-4698-a4d3-20ee3146e2be@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Intellectual Property / Language / Technology
PRIORITY:5
DESCRIPTION:Keywords: Intellectual Property / Language / Technology\n
Text:
  "If the move from real to intellectual property is what fueled the burgeo
 ning technology industry of the past thirty years\, then jargon is the raw
  material that helped industry form that intellectual property."\n
\n
"Jar
 gon ... is a way of laying groundwork for novel production."\n
\n
Bogost\,
  xi\n
Date: 03/23/07\n
ID: 7696
DTSTART;VALUE=DATE:20070323
DTEND;VALUE=DATE:20070323
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---ab669717-535d-425b-8107-8e5b54a3a3f8@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Biology
PRIORITY:5
DESCRIPTION:Keywords: Biology\n
Text: Bogost: "Over the last two hundred ye
 ars\, biology has revised its conception of natural life from the random w
 holeness of natural selection (Darwin) to the command-and-control directed
 ness of genomics (Mendel\, Crick\, and Watson) to the periodiciy of punctu
 ated equilibrium (Gould) to the complexity of autocatalysis (Kauffman)."\n
 
Date: 03/23/07\n
ID: 7697
DTSTART;VALUE=DATE:20070323
DTEND;VALUE=DATE:20070323
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---80d20be2-5e16-49d6-b3a1-65926bc94408@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Systems
PRIORITY:5
DESCRIPTION:Keywords: Systems\n
Text: Bogost: contemporary systems are "the
  spontaneous and complex result of multitudes rather than singular and abs
 olute holisms" (4)\n
Date: 03/23/07\n
ID: 7698
DTSTART;VALUE=DATE:20070323
DTEND;VALUE=DATE:20070323
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---914c45f6-89ef-44c2-8715-fe43df017801@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Systems
PRIORITY:5
DESCRIPTION:Keywords: Systems\n
Text: "The first form of complexity was con
 ceived in the 1940s\, as biologist Ludwig von Bertalanffy's systems theory
 ." \n
-Bogost\, p.4\n
Date: 03/23/07\n
ID: 7699
DTSTART;VALUE=DATE:20070323
DTEND;VALUE=DATE:20070323
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---7ffa3627-4a71-410a-b77a-eaedccc5b2c6@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Philosophy: Harman / Network / Relationships / Artifacts / To Read
PRIORITY:5
DESCRIPTION:Keywords: Philosophy: Harman / Network / Relationships / Artifa
 cts / To Read\n
Text: philosopher Graham Harman's "object-oriented philoso
 phy"\n
\n
a development of Heidegger's Zuhandenheit ("readiness-at-hand")\
 n
\n
Bogost: "Harman suggests that all objects in the world\, not just hum
 ans\, are fundamentally referential\, or form from relationships that exte
 nd beyond their own limits."\n
\n
see his "Tool-Being: Heidegger and the M
 etaphysics of Objects"\n
Date: 03/23/07\n
ID: 7701
DTSTART;VALUE=DATE:20070323
DTEND;VALUE=DATE:20070323
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---369ed9ad-7ac0-4fdd-85ba-5706034c8721@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Systems / Biology
PRIORITY:5
DESCRIPTION:Keywords: Systems / Biology\n
Text: Francisco Valera + Humberto
  Maturana\n
"autopoetic systems theorists" who "showed that the neurology 
 of the frog operates as a system that regulates the organism's behavior." 
 (Bogost 6)\n
Date: 03/23/07\n
ID: 7702
DTSTART;VALUE=DATE:20070323
DTEND;VALUE=DATE:20070323
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---297a060e-b438-4f7a-9ed6-ac19b1aab0f4@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:System / Culture / Communication / Border
PRIORITY:5
DESCRIPTION:Keywords: System / Culture / Communication / Border\n
Text: soc
 iologist Niklas Luhmann believes that social systems regulate themselves b
 y "creating and maintaining a difference from their environment\, and [usi
 ng] their boundaries to regulate this difference."\n
\n
Bogost: "In Luhman
 n's systems theory\, communication is the basic unit of social systems." (
 6)\n
Date: 03/23/07\n
ID: 7703
DTSTART;VALUE=DATE:20070323
DTEND;VALUE=DATE:20070323
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---330a595a-5e7d-4951-be2b-c16417556557@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Systems
PRIORITY:5
DESCRIPTION:Keywords: Systems\n
Text: Bogost\, 6: "[S]ystems imply a fundam
 ental order that an agent might 'discover\,' one that exists by natural\, 
 universal\, or common law."\n
\n
a "totalizing" system\, distinct from "co
 mplex systems in which individual units relate"\, which are "autopoetic or
  at least arbitrary\, and characterized by exploration or interpretation r
 ather than discovery."\n
Date: 03/23/07\n
ID: 7704
DTSTART;VALUE=DATE:20070323
DTEND;VALUE=DATE:20070323
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---f084eee2-fc4f-4af2-a922-40bee518e540@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Systems / Philosophy: Heidegger / Energy / Concept
PRIORITY:5
DESCRIPTION:Keywords: Systems / Philosophy: Heidegger / Energy / Concept\n

 Text: Bogost: "Heidegger called the grasp of totalizing systems Gestell\, 
 or Enframing.  Enframing is the modern condition of ordering the potential
  of structures in the world only to conceal and hold onto their energy for
  future use."\n
\n
see also Heidegger's Bestand\, "standing reserve" and p
 oiesis\, "bringing-forth"\n
Date: 03/23/07\n
ID: 7705
DTSTART;VALUE=DATE:20070323
DTEND;VALUE=DATE:20070323
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---27056506-875c-4135-a4e5-ca000c7592e0@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Systems
PRIORITY:5
DESCRIPTION:Keywords: Systems\n
Text: Bogost: "We cannot escape systems\, b
 ut we can explore them\, or understand ourselves as implicated in their ex
 ploration." (7)\n
Date: 03/23/07\n
ID: 7706
DTSTART;VALUE=DATE:20070323
DTEND;VALUE=DATE:20070323
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---dfb0b644-ffc6-4f9b-8c8b-bc479a2c6f56@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Philosophy: Heidegger / Art / Technology
PRIORITY:5
DESCRIPTION:Keywords: Philosophy: Heidegger / Art / Technology\n
Text: Heid
 egger suggests that the goal of art is to reconfigure the elements of Enfr
 aming / Gestell\n
\n
art becomes "expressive units that reconfigure our re
 lationship with technology in new ways" (Bogost)\n
Date: 03/23/07\n
ID: 77
 07
DTSTART;VALUE=DATE:20070323
DTEND;VALUE=DATE:20070323
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---026e27c4-d436-44d4-8c0d-8b7f4fb951c3@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Systems
PRIORITY:5
DESCRIPTION:Keywords: Systems\n
Text: "Complex networks are open\, adjudica
 ted by the nonsimple interaction of variety of constantly changing constit
 uents." Bogost\, 8\n
Date: 03/25/07\n
ID: 7714
DTSTART;VALUE=DATE:20070325
DTEND;VALUE=DATE:20070325
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---cb1090a8-9095-4114-9240-b661f5015c54@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Philosophy: Spinoza / Memory
PRIORITY:5
DESCRIPTION:Keywords: Philosophy: Spinoza / Memory\n
Text: "[W]e clearly un
 derstand what memory is.  For it is othing other than a certain connection
  of ideas involving the nature of things outside the human body."\n
\n
Bog
 ost understands this as a merging of "ontological and epistemological mate
 riality" (9)\n
Date: 03/25/07\n
ID: 7715
DTSTART;VALUE=DATE:20070325
DTEND;VALUE=DATE:20070325
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---37d6e247-d412-4e2e-85cb-7e49b387906c@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Philosophy: Spinoza / Network / Systems
PRIORITY:5
DESCRIPTION:Keywords: Philosophy: Spinoza / Network / Systems\n
Text: Bogos
 t: "Spinoza's philosophy sets up a network-like superstructure for almost 
 any kind of material relation ... [This] sets the stage for future forms o
 f complex systems."\n
\n
Spinoza sees relationships between objects as "in
 numerably re-creatable"\n
Date: 03/25/07\n
ID: 7716
DTSTART;VALUE=DATE:20070325
DTEND;VALUE=DATE:20070325
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---cfcc8097-9c7a-485a-bc2c-8a28a3de7ac5@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Philosophy: Badiou / Math
PRIORITY:5
DESCRIPTION:Keywords: Philosophy: Badiou / Math\n
Text: Alain Badiou develo
 ps an interest in set theory--\n
\n
"A set for Badiou is a collection of e
 lements selected from the infinite possible collections of elements.  Thes
 e elements in turn must be thought of as multiplicities\, as sets themselv
 es." (Bogost)\n
\n
there's a way that this is applicable to the "Everythin
 g Device" notion ... ?\n
Date: 03/25/07\n
ID: 7717
DTSTART;VALUE=DATE:20070325
DTEND;VALUE=DATE:20070325
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---df2af343-f0c7-44a6-8700-cfdfa1e880be@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Process / Emotion / Poetry: Eliot
PRIORITY:5
DESCRIPTION:Keywords: Process / Emotion / Poetry: Eliot\n
Text: T.S. Eliot'
 s notion of the "objective correlative" is a "literary formula for the pro
 duction of an emotion" (Bogost)\n
\n
connected to Janet Murray's notion of
  "procedurality" ?\n
Date: 03/25/07\n
ID: 7718
DTSTART;VALUE=DATE:20070325
DTEND;VALUE=DATE:20070325
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---7d8638b2-2f39-403c-a894-7dc77c3f1d3b@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Hypertext
PRIORITY:5
DESCRIPTION:Keywords: Hypertext\n
Text: Espen Aarseth's "cybertexts" rely o
 n "configuration as a formal property" (Bogost\, 14)\n
\n
"Aarseth articul
 ates a 'traversal function' that assembles a particular string of readable
  signs (what he calls 'scriptons') from a possible array of textual signs 
 (what he calls 'textons')"\n
\n
Bogost's unit-operations-based criticism i
 s similar\, although instead of locating these notions in a "work\," Bogos
 t applies them in the service of "a particular critical practice"\n
\n
Hm 
 \n
\n
Date: 03/25/07\n
ID: 7719
DTSTART;VALUE=DATE:20070325
DTEND;VALUE=DATE:20070325
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---4d61118f-9e4a-4f99-8cf3-251d053b8e07@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Philosophy / Form / Reality
PRIORITY:5
DESCRIPTION:Keywords: Philosophy / Form / Reality\n
Text: Bogost: "The prob
 lem of universals is one of the oldest in philosophy.  It asks whether abs
 tract concepts (universals) that range over individual things (particulars
 ) exist in some realm outside human understanding." (21)\n
\n
realists (i.
 e. Plato) v. nominalists (i.e. Ockham)\n
Date: 03/25/07\n
ID: 7725
DTSTART;VALUE=DATE:20070325
DTEND;VALUE=DATE:20070325
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---fbcd74cc-66c1-49b1-a88a-27f95b46ed8e@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Philosophy: Aristotle / Form / Experience
PRIORITY:5
DESCRIPTION:Keywords: Philosophy: Aristotle / Form / Experience\n
Text: Bog
 ost: "Aristotle makes a decisive gesture in the philosophy of universals .
 .. [He] shifted the position of universals from without to within human ex
 perience."\n
\n
For Aristotle\, "universals (forms) do exist\, but only in
  *matter\,* in the material world of experiences."\n
\n
universal modes vs
 . particular modes\n
\n
"For Aristotle\, matter and form are fundamentally
  tied" \n
\n
It is only a "mental function that allows us to gain an unver
 standing of the form in the matter\, the universal in the particular.  He 
 calls this faculty *abstraction*" (22)\n
\n
This maneuver is a "simultaneo
 us individuation and generalization" of forms (23)\n
Date: 03/25/07\n
ID: 
 7726
DTSTART;VALUE=DATE:20070325
DTEND;VALUE=DATE:20070325
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---5e768928-2707-4f60-8968-e0e90f2520b0@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Philosophy: Aristotle / Form
PRIORITY:5
DESCRIPTION:Keywords: Philosophy: Aristotle / Form\n
Text: Bogost: "Aristot
 le posits a specific notion of causality.  Final causality is the natural 
 procession of matter toward the realization of its form ... The final caus
 e is the purpose objects work towards as they change.  In this sense\, Ari
 stotle's world is deeply teleological\; things seek a formal\, ideal purpo
 se.  Such striving relies on a purposiveness that orders and regulates the
  universe\; a system that directs the movements of objects towards a direc
 ted end."\n
Date: 03/25/07\n
ID: 7727
DTSTART;VALUE=DATE:20070325
DTEND;VALUE=DATE:20070325
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---2f5f12f7-9c4d-4468-bb35-284a9f36bd35@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Philosophy: Derrida / Systems
PRIORITY:5
DESCRIPTION:Keywords: Philosophy: Derrida / Systems\n
Text: Bogost: "Derrid
 a is obsessed with dismantling totalizing systems" (24)\n
\n
"However\, ta
 ken as a whole\, deconstructionism can also be said to exhibit remarkable 
 systematicity. ... [T]he process of deconstruction itself threatens to bec
 ome a closed\, static system."\n
Date: 03/25/07\n
ID: 7728
DTSTART;VALUE=DATE:20070325
DTEND;VALUE=DATE:20070325
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---461a6d68-0ec5-4369-a309-90b125efaaca@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Computers / Timeline
PRIORITY:5
DESCRIPTION:Keywords: Computers / Timeline\n
Text: "[I]n 1945 ENIAC enginee
 r and renowned mathematician John von Neumann suggested that computers sho
 uld have a simple physical structure and yet be able to perform any kind o
 f computation through programmable control alone rather than physical alte
 ration of the computer itself." (Bogost 25)\n
\n
the "von Neumann architec
 ture" or "the stored-program technique"\n
Date: 03/25/07\n
ID: 7729
DTSTART;VALUE=DATE:20070325
DTEND;VALUE=DATE:20070325
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---b5f6ca15-4d62-4adb-b432-1c6f7da1d535@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Media: Digital Media
PRIORITY:5
DESCRIPTION:Keywords: Media: Digital Media\n
Text: Bogost: "the force and p
 ower" of digital media "comes not only from their material structure\, but
  also from an amalgam of their logical and functional structures--the fash
 ion in which computational and cultural works are created and used."\n
Dat
 e: 03/25/07\n
ID: 7730
DTSTART;VALUE=DATE:20070325
DTEND;VALUE=DATE:20070325
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---e954b260-a1d3-4bb2-897e-057082fe8a32@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Media: Digital Media
PRIORITY:5
DESCRIPTION:Keywords: Media: Digital Media\n
Text: Bogost: "In The Language
  of New Media\, Lev Manovich claims that binary digital data signals a sea
  change in representation\; digital computers manipulate content previousl
 y of different media forms (audio\, video\, text\, image\, etc) and repres
 ent that content in unitary structures."\n
\n
However\, "it is wrong to cl
 aim that digitalization introduced the notion of universalism to computati
 on." (28)\n
Date: 03/25/07\n
ID: 7731
DTSTART;VALUE=DATE:20070325
DTEND;VALUE=DATE:20070325
END:VEVENT
BEGIN:VEVENT
UID:20081205T141815---a2add316-3355-4d27-887a-c83c74ebb330@shasta.smallthou
 ght.com
CREATED:20081205T141815Z
SEQUENCE:0
SUMMARY:Systems / Cyborg / Patterns / Chaos
PRIORITY:5
DESCRIPTION:Keywords: Systems / Cyborg / Patterns / Chaos\n
Text: Bogost: "
 N. Katherine Hayles's approach to cybernetics [suggests] that cybernetic s
 ystems function within a dialectic of pattern and randomness.  In the imme
 nse world of binary data\, meaning emerges where authors or users create o
 r recognize patterns."\n
Date: 03/25/07\n
ID: 7732
DTSTART;VALUE=DATE:20070325
DTEND;VALUE=DATE:20070325
END:VEVENT
END:VCALENDAR
